Wildfire spirit 5e reddit

If you have any ideas I’d love to hear them! Hey guys, so Thasha's just came out and I am thinking about the following build: Lizardfolk with the natural armor and shield (Dex 14) getting 17 AC, Warcaster feat and the Wildfire Spirit. We're talking about a being of living fire made of magic, I'm pretty sure we can stretch to not having that fire shed light. The UA Phoenix Origin gives you Mantle of Flames that is exactly what you want. But there are a few details and limitations to keep in mind and potentially exploit: -Summoning the spirit costs an action and a use of Wildshape. kenlee25. Spirit guardians and literally be flaming guardians dealing radiant damage. Once you're level 6 Wildfire you can cast most spella from your spirit instead. The Frost druid draws their power from the element of ice itself. If it's being a fighter wielding magic blades, Bladesinger, Hexblade, Eldritch Knight, Echo Knight with a dip, and multiple Cleric classes work. A melee wildfire is doable. These are simply an additional way to spend uses of Wild Shape. Sure, it may not be optimal but it is heavy on theme and has even made a small difference here and there against certain foes. I’m not exactly sure given the wording of its action economy. Use the Wild Companion feature from Tasha's to use the second use of Wild Shape to summon a familiar for an hour. You cast scorching ray upcast to 4th level. His bonus action is to command the fire spirit is a +5 attack that deals 1d6+3, resulting in 25 Maybe Protector Aasimar if you want the absolute most damage with as little multi as possible. I'm playing a triton right now, so my spirit is a critter with the front half of a moray eel, and the back half is the arms of a squid. This is made clear in the ability. Award. The teleport deals damage to all creatures within 5 feet of the space the spirit leaves, not the one it arrives at If you cast Catnap on the spirit to let it take the rest in 10 minutes, maybe it could attune to the item if the DM is nice. All in all it’s up to your DM, but personally I’d have to say that you can communicate, and that you can generally sense what’s around them vaguely, but you cannot actually see through their eyes, or see exactly what’s around them, but you’d be able to tell if they were in a room, or Combat. This multiclass allows for one of my favorite cantrip combo's - Green Flame Blade and Shillelagh. UA Wildfire had it, twas thematic. He calls him little brother in primordial. The spirit and each willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Wildfire Druid build/flowcharts. When you summon it creatures (including allies but not yourself) within 10 feet need to make a dex save or take 2d6 fire damage. Damage: 1d8 bludgeoning + 2d8 fire +5, for 19 damage per action. These druids bond with a primal spirit that harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing Kobolds and Wildfire Spirits are both Small so you cannot ride the spirit. But by far and away the most iconic aspect of this class is the Wildfire Spirit's spammable teleport ability, which is incredibly versatile and powerful despite its limited range. Aug 23, 2022 · The thing about Circle of Wildfire Druids is that they take a step back from the stereotypical Druids that we see in D&D 5e. Which is exactly what it says in the feature's description. At level 10 you get a solid amount of free healing or damage for your reaction. -- Flames of Phlegethos (Tiefling) And in the case that it does happen on my turn, does that mean that the wildfire spirit dodges on it's turn? " In combat, the wildfire spirit shares your initiative count, but it takes its turn immediately after yours. If you want to skip firebolt and greenflameblade, you can go light cleric instead and get some more fire spells. -OR- The fire spirit wants the druid's help in the mundane world, and is willing to force a quid pro quo situation. I would say yes, it can move and teleport in the same turn. Damage Immunities fire. ”In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. Ranged Weapon Attack: +4 to hit, range 30 ft. He does this every turn. From what I can tell, especially after level 6, if a wildfire druid isn't using primarily fire spells, they are wasting…. However, everywhere I've looked, people keep talking about casting burning hands through the wildfire spirit. And being limited by the size of your party at higher levels is crap. Sure you don't get the extra d8 but it increase the ability to control enemy position in combat, and that synergize well with Fiery Teleportation ability to control allies position. Use that to set up and heal your allies from a safe distance. Zombies react attacking the wolf instead of the cleric, they take off that d6's worth of hit points and add 2 failed death saves on the beast. Soot also had a skull (eerily similar to Cinder, his flaming raptor spirit) which his head had grown into almost like a cubone. You don't get much more tanky than that at level 1. This subclass allows the Druid to function as a capable blaster and a better healer. And of course, an extra spell preparation- Detect Magic, Faerie Fire, Absorb Elements all are good options. Spells you cast ignore resistance to damage of the chosen type. I am currently playing a Druid (Wildfire) 5 in the Wildemont setting. . Normally a creature from the MM or PCs have either of those, or can be determined by the number of hit dice a creature has. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB fire damage. For example:1st Turn: Spike growth + Fire Seed and have the spirit fly over spike growth area to the otherside. Druid: Circle of Wildfire. The Spirit Caller, as a class, relies on the spirit for its main source of damage. , one target you can see. Burning Hands gives a reasonable blast option and Cure Wounds is going to be the staple combat healing spell for quite a while. You also already get Absorb Elements as a Druid for elemental damage. Ideally I would use my bonus action to keep the spirit next to enemies to gain advantage on spell attacks like Scorching Ray. If it turns out to be useless on top of fire being the most common resistance I don’t wanna have regrets later for choosing wildfire over star. Dismiss the familiar into their pocket dimension. 2nd turn blast the faerie fired enemies with scorching ray with triple advantage and your spirit for regular advantage. They're a druid who cares about nature as a dynamic place where death isn't feared and change is inevitable. -When it teleports, it costs a bonus action and it’s very short range. Increasing its AC or Damage for example. Find a non-metal Breastplate (AC 14), pick up a shield (+2 AC) and put that 14 into DEX (+2 AC) for a starting AC of 18 that you can boost to 23 when necessary with the Shield spell. The level 14 ability is nerfed, but still very strong. That is why most features that deal extra damage are using your resources. The Wildfire Spirit has no CR and its hit Hello, I’m looking into making a Kobold Wildfire Druid and I couldn’t find an answer as to what counts as an ally in 5e, and if the small wildfire spirit would count as one. Share. Whenever you’re not using fire spells, you’re still a Druid. You use your own bonus action to command it to do anything other than dodge. Therefore, instead of making your opportunity attack with the polearm, you instead cast thorn whip from the wildfire spirit. What’s the point of the spirit? Lol. true. War Caster allows you to cast a spell in place of the attack. This post just gave me a silly idea for a Any druid can use Wild Shape as long as they're at least level 2 and have at least one use remaining, but some druid archetypes are given alternative ways to make use of Wild Shape. He also got an inside joke very Okay, first time posting so I hope I'm in the right place. The bugbear can ambush them given that they're invisible in the dark and likely has expertise in stealth and/or has pass without trace up. Effectively Wildfire druids get fly for an hour at level 2. 5th Edition. High Elf wildfire druid using shillelagh, trying to decide which wizard cantrip to start with. Aug 10, 2021 · DruidLock: DND 5e Build Guide to Wildfire Druid! Time to Burn your opponents out! jinofcoolnes. Note that movement can be split up, so it can for instance move, teleport and if it has movement remaining it can move again. That's 5 rays, each dealing 4d6 fire damage, with one doing 4d6+1d8. This also means at the end of every combat, if she's killed The wildfire spirit has pretty good HP and you can burn a wild shape use to resummon (so you get 2/short rest). Teleporting away does not trigger attacks of opportunity. Maybe just a few feet. ) Circle of Wildfire. My character is a Firbolg Druid with the circle of wildfire. When a Small or larger creature that you can see dies within 30 feet of you or your wildfire spirit, you can use your reaction to cause primal flames to spring from the body. but it's made out of flames so yeah. I used an wood elf and made good use of stealth and longbow DEX action to increase my range. : I know the wildfire druid can cast any spell through their wildfire spirit that doesn't have a range of self, which really disappointed me because I thought it ruled out spells like burning hands which have a range of "Self (15-foot cone). As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form. Booming blade can combo with the fiery teleport to force the 2nd damage and doesn't rely on int. Start of beast's turn, the healing spirit brings him back up. If the spell were cast on…. ago. to command my wildfire spirit to keep using it's wildfire seed action on a big target untill that enemy died. The wildfire spirit's features are neither spells nor things you are doing, so doubly disqualified). On your turn you ready your spell to cast on an ally at the end of your spirit's turn. Circle of stars is possibly my most favorite non-wildshaping druid as the choice of which constellation you pick each time you transform really makes your combats different. You shouldn't be penalized for the size of your adventuring party. These druids bond with a primal spirit that harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another. The wildfire spirit doesn't ruin the ambush because it's not giving off light. Wildfire burns things down to let life grow anew, Frost intervenes when winter won't come. It's pretty clear. Source: TCE, page 40. I generally allow it as a feat or ASI replacement. I am creating a boon for her where she can change any of her spells damage type to fire, cold, lightning, thunder, poison, or acid damage. At which point, it can use its abilities, the same abilities that require the Spirit to see in order to use. What has been your experience with the Wildfire druid? I may be interested in playing one in the future, and want to hear your thoughts. Assuming 20 Wisdom, his action will be: GFB: +8 to hit. In my campaign is cleric, paladin, and warlock and we’re following some kind of death god. Condition Immunities charmed, frightened, grappled, prone, restrained. Btw consider asking your GM if it's okay to get Fireball on Wildfire Druid. Green flame blade benefits from the extra 1d8 fire damage while the fire spirit is out but has a more niche secondary effect which relies on int. He's a variant human, with the extra stat points put into wisdom and constitution, and Observant as the chosen feat (which gives an additional +1 wisdom and gives +5 to your passive perception and investigation scores. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus to one roll of the spell equal to the number rolled. Tvelion. I was wondering if the wildfire spirit act as the wildshape spell Honestly, maxing out wisdom is worth more for a druid than simply Elemental Adept, but not by too much for a Wildfire Druid. Use it like misty step to get to places you cannot get to, pull melees out of range of AoEs or, ongoing effects, and attacks of opprotunities. Wildfire Spirit gives a ton of party mobility out of combat, and in combat deals good damage while teleporting. Join us for game discussions, tips and tricks, and all things OSRS! OSRS is the official legacy version of RuneScape, the largest free-to-play MMORPG. Hey everyone! I’m playing a mountain Dwarf circle of wildfire Druid named Pyro Emberaxe and I need some ideas of what my wildfire spirit’s form should be. Log In / Sign Up Wildfire spirit gives you a good bonus action damage option: 1d6+2 to as many targets as will fit in a 15ft square. Some spirits take the form of a humanoid figure made of gnarled branches covered in flame, while others look like beasts wreathed in fire. Another commenter has suggested using the spirit's "Fiery Teleport" to pull friendlies out of a Spike Growth, Entangle, or Plant Growth after casting it around them Not worth it. Senses darkvision 60 ft. My Druid player reached level 2 after our second session and she decided to choose Circle of the Wildfire as her subclass (mostly because she likes the idea of having a tiny fire pet). Currently playing Wildfire Druid with Elemental Adept (fire) and I am loving it. Given that, I fully expect to hit Wildfire 6 before any warlock dips. Reply. I have this one person playing a wildfire druid in the campaign i am dming. If monster has gotten into melee with you; Booming Blade, then teleport (Misty Step or Bonus Action command Wildfire Spirit). he's got a whopping 22 passive perception!). (Prayer of Healing isn't on the druid spell list, even with Tasha's optional expansion of the spell lists, but Aura of Vitality is. • 4 yr. The Ready Action is an action like any others, so I would say yes. He gets up and chews another zombie's face off. Since we're playing Dungeons and Dragons, I It would not apply to your Wildfire Spirit . While burning humanoid branches has a sort of horror vibe to it, and the burning fox imagery is cute, they seem a little on the nose for a Druid. So I was looking through the bestiary to find inspiration for making art and landed on the wildfire spirit statblock. Use one use of Wild Shape to summon Wildfire Spirit for an hour. I’m looking for something that would go well with a Dwarf but still be a smaller creature. Wildfire Druid's Enhanced Bond allows you to cast non-self spells from your wildfire spirit. Using weapons is a last ditch effort, the same as why all spellcaster still have some weapon proficiencies. Mar 20, 2021 · The Wildfire Spirit's literacy and ability to interpret gestures will depend on its attention span and training. You have to use your Bonus Action so that your spirit can use its flame seed (or fiery teleport) as an Action. In the book it says that you choose what the fire spirit looks like; do you choose its form when you The bond with your wildfire spirit enhances your destructive and restorative spells. It seems to have good roleplay value as well as awesome battlefield control via the free teleports and being able to cast spells through the spirit (thorn whip into the spike growth then teleport out 1. The basic combat cycle is blade cantrip (booming blade or green flame blade) followed by bonus action wildfire spirit teleport. In adition the Wildfire Spirit can perform other actions like a player can, such as hide, dash, disengage, search, ready, help or use an item. There is nothing that says that the wildfire spirit is hot to touch, nor even emits light. Elemental adept only helps if they are resistant, it does nothing if they are immune. With enhanced bond it says “when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit. Start combat by laying down a zone of Spike Growth to deal 2d4 per 5 feet moved through it; Bonus Action Shillelagh or instruct Flame Seed from pet. Because the spirit "obeys your comands", I think it implies that it can understand your orders, so it can understand a simple course of action like "teleport if something hurts me"; But I would also rule that you can't, as a I am xurrebtly running a homebrew 5e game. ” Let’s say you want to cast a spell that has a range of 30ft, and your target is 50ft away from your druid (who can still see the target) but your wildfire spirit is only 25ft from the target (who can The Spirit Session is like a weakened Magical Secrets that you can change and seems really great, but the fact that it's stuck to Necromancy and Divination is less appealing. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one Summoning the wildfire spirit is an action, not a bonus action. Elemental adept only helps your spells deal damage, not other things like your fire pet. We have a wildfire druid who uses their Wildfire Spirit solely to teleport people as a reaction to being attacked. In addition, when you cast a spell with a range other than self First turn summon your wildfire spirit and cast faerie fire. Need, no. Otherwise, Ranger can add flaming arrows, branding smite, elemental weapon etc. ago • Edited 2 yr. Cast Continuous Flame on yourself/your clothes. I have an idea for a Circle of Wildfire druid -- her and her family essentially run a crematorium, where people from all over the world come to donate their bodies. Being away helps trigger the secondary damage of booming blade. A Bladesinger 6 works great, although keep in mind it's proficiency uses per day, so MOST OF THE TIME you're actually just a spellcaster, worse than even other wizards at melee. Enhanced bond + Goodberry ??? 5th Edition. I’d caution against using wildfire as a melee- the spirit’s tankiness especially AC13 drops off quite significantly in Tier2 and you very much do better as a back line caster. If it hits, the enemy is pulled 10 feet towards the wildfire The community for Old School RuneScape discussion on Reddit. Have at least one fire cantrip is a given. If you're getting hit, you can always take the Dodge action while concentrating on one of the many good Druid concentration spells and also use your bonus action to command the spirit to attack. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. , passive Perception 12. Categories. If you have any wildshapes left before a short rest, use can use it to grab a familiar for the next few hours afterwards. Fire as a tool for destruction but also rebirth, the clearing of the old and dead to make way for the new. Also, the druid can wildshape into a tiny creature and be carried or ride the spirit. The Wildfire Spirit takes its turn right after yours. The spell list is decent. In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. 10 levels in Moon Druid to become a fire elemental. Free feat is Magic Initiate (Wizard) to get Green Flame Blade. Flame Seed. Druid 6 feature works with green flame blade for extra DPS. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one The Fiery teleportation feature of your wildfire spirit is really nice. The Wildfire Spirit has an Intelligence of 13 -- matching the drow priestess of Lolth, githyanki warrior, and githzerai monk-- and it's not blind, so it certainly is able to learn how to read and how to interpret gestures. Let's blow this up! This 916-page 5e adventure and campaign setting is a unique collector's item that will dominate your shelf. in addition, she can change the typing of her wildfire spirit to any of those typings as well. 10 votes, 13 comments. The only guidelines in the text are that it is Small size, it hovers, and this little description. Key Tactics. But a Phoenix is a good choice. , etc. It’s like a Fire Mage merged itself with a Druid. "The only action it takes on its turn is the Dodge action, unless you take a bonus The great use of wildfire spirit is to get what is a shorter range, non concentration far step ability for any melee at level 2. For reference, there are some flames that burn without emitting any light, making them invisible: https://www Wildfire Spirit Ideas. 4. I call him Squeal. Languages understands the languages you speak. Hey Internet, I’d like some advice on a wildfire Druid build: we’ve played several sessions now to get us to level 4. *Allow it to ‘Twin’ Flameseed as long as the two targets are within a certain distance. They do not replace Wild Shape. With Wildfire spirit, it's an extra 1d8, like upcasting it, for 138 average healing. Hit: 1d6+2 fire damage. 2. Round 1 - Action for Spirit, Bonus Action for Flame Blade. Dec 11, 2019 · However, this leads to odd scenarios whereby your Wildfire Spirit could be blocked from your target (say, it's in a room, whilst you and your target are in a corridor just outside the room), and yet, you could cast something such that the spell originates from the Wildfire Spirit going through the obstruction at the target that you have a clear 1. 1. Attacking with just your WIS is a lot of fun and stops you from being too MAD. alternatively, you/your DM could just use a CR calculator and determine your spirit's CR manually then use that for polymorph. I have a wild fire druid in my game. Bhunjibhunjo. • 2 yr. Here we have Cyrus the fire genasi, born in a desert land far to the west, Fire has always played a large role in his life, as as a child his village was assaulted by some bandits, his rage exploded into fiery retribution for the criminals. I'd seriously consider asking your DM about letting you swap it out for something else (it becomes better if they're houseruling it to affect your spirit's attacks too, but it's still a His wildfire spirit was a raptor with a flaming skull for a head and whenever he was summoned the fire on Soot's feathers would die down and take on the appearance of smoldering coals. There’s some ambiguity in the attunement rules and catnap description that may or may not allow this to work, but if your DM rules that “gains the benefits of a short rest” on catnap and ignores the (possibly flavor) text about doing something appropriate to the But the higher level features of the wildfire druid are also pretty good. You could combine animals commonly found in the city. [OC] (Mod Approved) Giveaway+! We give away a hardcover copy of Crown of the Oathbreaker and two PDFs, and for every 3000 comments, we add an extra hardcover and two pdfs. I function as my party's wizard and healer, with a ranger and barbarian as the other party members. They are chaotic in a strangely controlled manner. If I went to Ranger 4 / Druid 6, I would get: - Two ASI's, Spell slots of an 8th level caster to power up to 3rd level Druid spells, a better Wildfire spirit and Wild Companion, Revivify, and an Enhanced Bond. They understand the importance of destruction and how it leads to the creation of new life. Spiritual weapon can easily be a flaming brand. Aug 10, 2021. Radiant Soul works on damage from attacks or from spells. Think of it as an inversion of the Wildfire. They've now reached 7th level and 2 of them now have access to Polymorph. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. When a creature you can see touches these flames, the creature regains hit points or takes fire damage (your choice) equal to 2d10 + your Wisdom modifier. Circle of the Wildfire spirit shape question. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. Top of the want list, yes. You’re gonna have some pretty strong stuff. The book offers two examples of a Druid's wildfire spirit appearance: A humanoid figure made of gnarled branches covered in flame. The wildfire spirit can lift/interact with things/people normally. The flame seed is 1d6+prof not 2d6. My wildfire Druid is a Fire Genasi, and his wildfire spirit looks vaguely humanoid. Since Wildfire Spirit is not a spell, it would not gain the benefits of Elemental Adept. he did however accidentally burn down half of the village in the incident, the elders of his village Wildfire Druid using or abusing Fiery Teleportation? 5th Edition. Could the spirit be commanded as a bonus action instead of an action? . There's 5 of them. The Wildfire Spirit is going to help you reposition your allies and expand your casting range pretty dramatically. Polymorph has restrictions about what the target can be turned into based on the targets CR or level. The main damage and control tactic of this build is using Spike Growth in combination with Eldritch Blast (EB) + Repelling (RB) to lock up your opponent and dealing massive damage with the spell Conjure Animals at The bond with your wildfire spirit enhances your destructive and restorative spells. ) The a Wildfire Spirit just seems weird. Looking at the Spirit you could: *Allow certain creatures/friendlies to be exempt from the damage when it’s summoned and/or when it Teleports. Expand user menu Open settings menu. That's like burning hands with less damage on a bonus action! But that's not even the best part: the teleports! In combat, this is like misty step (with some restrictions) for anyone in the party once per turn. It is a small creature with a strength of 10, so it can carry up to 150 pounds (lift, push, or drag up to 300 and if 151 pounds or more their speed is reduced to 5 feet). Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. Aw yes, the medivac druid. The Polymorph spell says that a creature’s new form can be a beast less than or equal to its CR (or level of it has no CR). Round 2 - Attack with Spirit and with the Flame Blade. There is no save for the 2d10+WIS damage. Cruel winter is a part of the natural cycle, and the Frost Druid guarantees its coming, as the Wildfire Druid guarantees the violent summer. And the allies it pulls along and the enemies it harms must be right next to it. I have a patron, revealed during the Folk Hero background A level 3 Prayer of Healing is 3d8 + 5(wisdom), an average of 111 HP across 6 targets. I’m pretty on board with having fun over functionality so I guess my main concern is whether the fire spirit teleportation is even as useful as it sounds because 15 ft is not exactly a far range. At 6th level, the bond with your wildfire spirit enhances your destructive and restorative spells. As a wildfire druid, on lvl 6 you get: Enhanced Bond At 6th level, the bond with your wildfire spirit enhances your destructive and restorative spells. The one perk that it gives over other options is pretty much the familiar's ability to allow you to see through it, which can be used in conjunction with your wildfire spirit to bonus-action teleport through walls. Teleport said ally via the spirit to an advantageous position, your spell goes off, and your ally makes their attack. Maybe a Pidgeon with the head of a rat, or a squirrel with bat wings. It actually seems to make an intangible but real difference to how the other PCs view the character- they feel somehow comforted by the The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Beasts wreathed in fire. Max wisdom, everything else whatever he wants. Elemental adept isn't a strong choice on this character. He uses his bonus action to tell his spirit to hold it's action and teleport whoever is around it when one of them is attacked and it avoids I’d honestly say it’s a bad idea. Like they were forcing a pet subclass where it didn't fit. But I have no insight on the warlock dip itself. "Wildfire Seed" is an Action, "Do stuff X until Y" isn't. Sort by: LorgarWordBearer. For my own druids my spirit has usually been a dragon or a phoenix, which I thought would be the most common type of WF spirit since I feel like the subclass flavouring really leans into that, but surprisingly no, a lot of Yes, exactly what the skill says you can do. I have little experience over level 10 but is bypassing resistance to fire damage essential and, if so, at what level or tier would you get Currently, the character is a 4 Wildfire Druid / 1 Arcana Cleric. Wildfire Spirit is a great feature, to be sure. You'll be looking at +character level damage per turn. RAW no. She cremates them and uses their ashes to grow new life. Create Bonfire is good for lower levels where concentration doesn't matter as much, and can block off corridors and such with ease. Circle Spells When you join this circle at 2nd level, you have formed a bond with a wildfire spirit, a primal being of creation and destruction. Otherwise the spirit can only Dodge. I'm just looking to crowdsource some cool ideas for what shape my Wildfire Spirit will take when I summon it. Resummon the familiar on the other side of a wall (no sight requirement nor line of effect requirement). but it's a fire thingy so definately yes. Simple question! Can a wildfire druids fiery spirit hold its action? D&D 5e. That's about as good as you can do. a Flaming Sphere bouncing around the battlefield, though it would use your concentration and your bonus action to keep it active. My WIS mod is like 3, so if we were playing with the errata, my beast would have only had Having let the druid taste the power, the spirit dams up the flow and tries to bring the druid to their knees and force them to serve. Challenge - Proficiency Bonus equals your bonus. You aren’t a Gundam pilot that just jaegers into it. Roleplay-wise, the relationship between the Druid and Spirit is one of summoner not pilot. Fiery Teleportation (Recharges after a Short or Long Rest). Roll 11d20s for the attack and hope you crit. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn Wildfire Druid 7. You can summon the primal spirit bound to your soul. ix kv pp gf gk dh mh va mj pq